- #X PLANE 10 VS 11 HOW TO#
- #X PLANE 10 VS 11 DRIVER#
- #X PLANE 10 VS 11 CODE#
- #X PLANE 10 VS 11 FREE#
- #X PLANE 10 VS 11 WINDOWS#
We will definitely ship at least one tessellation feature for Windows in v11 – maybe in 11.0, maybe later in the run.ģ. No idea on time-frame, OpenGL will not be dropped mid-version.Ģ.
#X PLANE 10 VS 11 DRIVER#
11.0 will NOT ship with Vulkan I hope to have Metal and Vulkan -as well as- OGL as driver options during the v11 run.
#X PLANE 10 VS 11 FREE#
I fully understand if you cannot talk about it at this time, but then feel free to generalize the topics.Īnyway, good luck and god speed to you, Austin and the rest of the dream team.ġ.
Perhaps most of these question are third party oriented Ben, but It would sure be interesting to ready your thoughts and ideas about some of these topics. with an re-design environment or physics engine or does it utilize the current established one? – Will there be a change, if so do you guys have something in mind when it comes to regional changes in color, wave dynamic and texture? What a about shading and or acuadynamic – Will we see plane floting more realistic i.e. Last but at least the water topic, the famous everlasting water topic. fbx, obj, max, blend, 3ds, dae, dxf or any other format like those found in i.e. Will it still be the annoying OBJ-8 format (no offence) or will the new version be adaptable to i.e. So I rather shift and ask about file format. I would ask seasonal, but the video describes the intent good. Tessellation would be from what I know an long awaited helping hand?ģ. Andras has if not mistaken tried to tackle the verticies in the current mesh and tweaked the heck out of it. Not sure if it ever will be noticable but performance wise I do belive XP can utilize it. I for one is hoping XP 11 will lay the foundation for such. Tessellation is an old but important topic frequently asked at least by me. Will XP11 benefit from something new or will it stick to what it knows best.Ģ. – Many developers and third party vendors are frequently asking if this was mentioned at the con or not. I can hardly wait for attacking the PBR texturing and customizing the autogen to fit a more scandinavian look, please direct me to an email for siging up on that.Ĭould you also try if able or time to blog about some of the key feature requests for XP11.ġ. Hi Ben and congrats on the new version and good luck on the release. We are not trying to shut them out or cut them short in any way. But as you said, custom FMS solutions have been around for that, and I’m sure they will be in X-Plane 11.
#X PLANE 10 VS 11 CODE#
If you are in the other 10%, then you will need to keep writing your own code for that. The combination of flight plan editing functions and DO236 legs will solve 90% of all plugin use cases. Because with that there’s no room left open for interpretation and the least potential to create a whole new class of surprising bugs. So, I want to make XPLM functions that will allow you to manipulate the flight plan in terms of higher order functionality.įor leg-level access, what I really want to have is DO236 legs: Initial, track and radius. Because, let’s face it, you don’t want to insert a DME-arc-to-Fix leg into the flight plan and give it Theta, Rho, Mag Crs, DME distance, TDV, turn anticipation, and the intercept clothoid parameters… What you really want is to be able to set up an approach that also happens to include a DME Arc, and then let the FMS figure out the specifics for you! What I’m instead looking at, is giving you higher-order access to the flight plan. It makes no sense to expose all 23 leg types with their gajillion parameters to the SDK, because no one would be able to program that. The problem with giving more freedom to XPLMNavigation is that it creates way more new problems than it solves. Right now my in-box is flooded and we’re not quite ready to triage these requests.
Please do not post comments asking to be in the beta program.
#X PLANE 10 VS 11 HOW TO#
We will be doing a beta program, and like X-Plane 10, we will try to get third party developers some early access to X-Plane 11 so that we can collect compatibility information and they can get oriented on how to update their aircraft.īut for now, please wait. In the meantime: please do not email me asking for early beta access. Over the next week or two I will post some useful information about v11 for third party developers. The content is not quite the same in particular the Q & A went in separate directions. Austin and I gave a presentation on some of what’s coming in v11, and it’s up on Youtube.īecause of the size of the auditorium, we actually gave this talk twice I believe this video was taken from the first talk, but there may be video of the second floating around. Austin and I are back from Cosford (thanks to Scott, Richard and the JustFlight team for hosting us!), and the cat is out of the bag: X-Plane 11 is coming this year.